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	<title>whatisboom? &#187; seal</title>
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	<description>Two parts rocket fuel, one part luck.</description>
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		<title>Upcoming changes</title>
		<link>http://www.whatisboom.com/88/upcoming-changes</link>
		<comments>http://www.whatisboom.com/88/upcoming-changes#comments</comments>
		<pubDate>Tue, 10 Feb 2009 17:30:59 +0000</pubDate>
		<dc:creator>Koriel</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[WotLK]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[dual spec]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[seal]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.whatisboom.com/?p=88</guid>
		<description><![CDATA[We&#8217;ve got a few patches]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve got a few patches headed our way. Tomorrow, we are <a href="http://www.mmo-champion.com/index.php?topic=38466.0" target="_blank">supposedly</a> getting patch 3.0.9. This brings about a few class changes, some spell changes, and a few other minor things.</p>
<p>Now me being a paladin, I am greatly looking forward to 30-minute seals. I don&#8217;t know why this wasn&#8217;t changed back when shaman weapon imbues were lengthened.</p>
<p>When this came up, it made me think, why haven&#8217;t they made Righteous Fury undispellable? I think the largest reason is the position of <a href="http://www.wowhead.com/?spell=20470">Improved Righteous Fury</a> in the protection talent tree. Its way too low for the benefit it gives. Making this undispellable would allow ret to have a permanent 6% damage reduction, since they will already be deep in prot for Imp HoJ.</p>
<p>The next patch to head our way, will likely be 3.1. Dev&#8217;s have already started <a href="http://www.mmo-champion.com/index.php?topic=38462.0">releasing information</a> about this patch. Lots of class changes, some bigger things have been announced. Replenishment has been given to more classes. I agree with <a href="http://e4ae.blogspot.com/2009/02/necessary-and-evil.html">Josh</a> about the effects this has on raids. In my opinion, if Blizzard makes a buff &#8220;mandatory&#8221;, it should just be scrapped and baked in, like Blessing of Salvation was, and hopefully with 3.1 Blessing of Sanctuary. If I&#8217;m throwing together a 10 man for Ulduar, and I somehow, don&#8217;t have one of the 4 classes that give Replenishment in my optimal set up, I&#8217;m going to have to bench one of my good raiders simply to fill a buff slot. This goes against Blizzard&#8217;s &#8220;bring the player, not the class&#8221; mentality of Wrath of the Lich King.</p>
<p>Additionally in 3.1, Blizzard has announced Dual Specializations will be delivered. From what has been said by dev&#8217;s this will give you two talent specs that are your &#8220;permanent specs&#8221; and you can switch between these freely, in town and more than likely in the &#8220;prep time&#8221; for PvP matches. Now they have said it won&#8217;t be free out of town, but not prohibitively expensive, since people could just port/summon out of the instance and back to town.</p>
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		<title>You can&#8217;t dodge the nerfbat!</title>
		<link>http://www.whatisboom.com/30/you-cant-dodge-the-nerfbat</link>
		<comments>http://www.whatisboom.com/30/you-cant-dodge-the-nerfbat#comments</comments>
		<pubDate>Tue, 28 Oct 2008 02:44:36 +0000</pubDate>
		<dc:creator>Koriel</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[WotLK]]></category>
		<category><![CDATA[judgment]]></category>
		<category><![CDATA[nerf]]></category>
		<category><![CDATA[protection]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[seal]]></category>
		<category><![CDATA[tps]]></category>
		<category><![CDATA[wisdom]]></category>
		<category><![CDATA[wise]]></category>

		<guid isPermaLink="false">http://www.whatisboom.com/?p=30</guid>
		<description><![CDATA[Rohan (BoK) and Cathmor (E4aE)]]></description>
			<content:encoded><![CDATA[<p>Rohan (<a href="http://blessingofkings.blogspot.com/" target="_blank">BoK</a>) and Cathmor (<a href="http://e4ae.blogspot.com/">E4aE</a>) have both commented on the incoming nerfs to paladin seals and retribution talents.</p>
<p>First and foremost I will say that retribution in it&#8217;s current state is <strong>fucking</strong> OP. While ret was in dire need of some nerfs, these nerfs were a little uncalled for. The stem of the problem is that ret has a few high burst instant attacks, and every other talent just increased their dps.</p>
<p>I know Blizzard&#8217;s &#8220;vision&#8221; for the paladin is very bursty, but their actual implementation fails.</p>
<p>TBC ret dps was sub-par. Fact. Post 3.0 the tables have turned.  Sustained PvE dps is a little higher than most classes, but the issue is that in PvP they can dump all their normal dps abilities in a matter of seconds, all while keeping the opponent stunned. Now that would lead us to believe that whatever changes they made in 3.0 were the culprits.</p>
<p>However, they instead nerf class-wide abilities, our seal and judgements. They were hit hard in the most recent beta push, which will likely go live in a week or two. This hurts everybody, holy can&#8217;t solo as effectively, and it&#8217;s a protection DPS (and therefore TPS) hit.</p>
<p>In my opinion, the major culprit in this problem is <a href="http://wowhead.com?spell=53503">Sheath of Light</a>. It increases spell power by 30% of their attack power, and crit heals place a HoT on their target for 60% of the crit. The intent behind this is to make non-holy paladin (prot has something very similar), more capable healers in a pinch. However, it&#8217;s +straight spell power. This, along with all paladin spells having AP <em>and</em> SP coefficients, makes them extremely powerful. If Sheath was changed to only boost healing spell power, that would fix most of retribution&#8217;s scaling problems.</p>
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