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  • With the release of patch 3.3, raiding has a new life. People are logging in again, and raids are getting roflpwnt. I am (as I’m sure every guild leader is) having to deal with a certain problem.

    When times are slow and people just aren’t logging on, you might recruit a few new faces to fill in the gaps. Then when new content arrives and everyone decides to log on, you are left with one major problem: Roster overload. In this post I’ll be going over my exact strategy for recruitment, raid invites, and how I handle this particular issue.

    In Fury Untold we don’t have a raiding requirement. I don’t want people to look at WoW like a job, so they have freedom to show up when they want or not when they don’t. The other side to this coin is they have to understand that I am going to keep a “healthy” enough roster to ensure that even if a few people don’t show up, we are still likely to be able to raid. Its the give and take of this type of system. I try to keep a few extra of everything: tanks, heals, and dps. This mostly sorts things out, but if everyone isn’t so understanding of why they aren’t getting into raids then you can have a problem.

    How you handle raid invites, and making the process clear to everyone is very important. In Fury Untold, I value attendance and dependability over pretty much everything. If someone is putting forth the effort to show up to every raid, even after they out-gear it, I give them extra special brownie points. For the people who just gear their toon, then stop raiding till the next content patch take bottom of the list in my book. We are a guild and we need to operate as such. Just because you don’t need anything from the last tier’s raid instance, doesn’t mean everyone is in the same situation.

    One thing that comes up a lot is integrating new members into a roster when there may be a little overlap. When I’m doing invites for a raid I consider new players as a sort of “clean slate”, whereas they don’t have any marks against them. So if I’ve got a guy that has been in the guild for a month, but has shown up to 3 raids a week every time, and a guy whose been in the guild for a year, but only shows up once in a while, I’m going to take the new guy with a good record. What this accomplishes is encourage the things I’m looking for in a raider: dependability, consistency, attendance. If your raiders are going to throw a fit and cry about not getting a raid invite when they know your invite policy, and what they’ve done to deserve being benched, then they might as well take their attitude and go cry in another guild. I have a very short patience for people who are self centered and do nothing but cause drama with it.

    My last point for this post is what to do after the invites have gone out, and how to encourage people to show up each time, even if they didn’t get an invite this raid. We use EPGP and I offer a % of EP awards to people on standby. They have to be online (on any character, alt are ok) to sign their main up for EP gains, and they have to do so after every award. My point here being that you need to make logging on worthwhile, even if they aren’t included in the raid.

    Posted in: Guild, Loot, Raiding, WoW

    Building and succeeding as a ten man raiding guild can be a challenge. One of the downsides to raiding at this size is that roster flexibility is very difficult to overcome.

    Whether it’s a short-term absence or a new spot to fill, ten man groups struggle with roster problems much more than larger raid teams. One healer out can make or break a night, same with any person really. Keeping a tight roster with minimal sidelining is always preferred, as it keeps the maximum percentage of your guild in the raid and comfortable with each other. However things aren’t always perfect.

    Overcoming the slow nights can be handled in a few ways. Keeping a surplus on your roster, dual speccing, or revisting content.

    Keeping extra seats on your raid roster is going to give you the flexibilty to take people that are the best for the job, however keeping those people around is going to mean benching someone when the time comes that everyone shows up (frequently). Depending on your looting system, a “standby” reward is an excellent way to keep the people on the bench happy while they BG, farm, or whatever occupies them on these nights.

    With 3.1 bringing dual spec’ing, it’s much easier to fill holes in your roster in the event that you’ve got a person out. This is going to ease the amount of “extras” you need to recruit. Instead of having to recruit an extra tank, two dps, and two healers, you can say that on any given night you might have two people out. With actual roster composition aside, this could mean that you need to keep 3 people on the bench, tank/dps, tank/heal, heal/dps for an ideal coverage.

    The last “option” for overcoming roster shortages involves running old content. As with any farm content, it usually takes less heals and/or tanks to cover the instance and since these are the most common roles to have shortages taking a night off and mowing over some easy bosses can be a way to keep people active. This also provides you with time to get some alts and newer raiders into the action and get them some gear to catch up to your core raiding team.

    Posted in: Guild, Raiding, WoW, WotLK