How to: Be.Imba
Everyone knows about the Armory, but all it does is give you the same data you see in game. What if there was a website that could take all that, look over it for you, and give you tips and tricks on ways to improve your character? ZOMG! It exists! In this post I’m going to be going over a recent audit of my Druid* and my Paladin to show you how to understand the website: Be.Imba.hu.
*Ignore the fact that he’s in two different sets of gear, these screenshots were taken over a short period of time.

Upon visiting the site you’ll see a form to input your region, realm, and character data. If you want to register for an account (its free) you can get a few extra benefits including guild and group reports, as well as forcing an update from the armory (avoiding cached data). After you’ve got your character in there, hit the Query Report button and it’ll fetch your character and process its (currently equipped) gear.

After the site has fetched your character, and “had its way with it”, it will display a quick summary of the gear and enchants near the top of the page. This will contain a quick overview of issues with the character, and the gear they are wearing. Right below that information is a list of the enchants, and any suggestions or upgrades that might be available.

By clicking on the “accepted”, “missing”, or (hope not) “improper” enchants heading, you can reveal a list of all the non-ideal enchants on your character, and by clicking the “…” after an enchant that needs improvement, you will be given options for upgrades. Please look at this information with a smart mind, sometimes they aren’t always good choices (particularly for weapon enchants). One particular thing to watch out for is Titanium Weapon Chain. While it does offer hit rating, disarm reduction obviously isn’t useful at all in PvE, therefore if you need the hit Accuracy is a much better option, however Berserking or Mighty Spellpower are usually better options (for dps or healing).
Right below that section you’ll see the gem breakdown, this will let you know what stats you’ve gemmed for, any missed socket bonuses (that you may or may not care about), low quality (“green”) gems in your gear, and finally and empty sockets that you have.

Now to move on to the Gear-O-Meter (which I have conveniently switched characters for). In this shot you’ll see what instances are “recommended” for you character in your current set up. This again should be taken with a bit of leniency, as what instances a person can run is largely dependent on the rest of the group. However this will give you a good idea of where your upgrades are going to be available from.

Finally is the characters raid history. This section provides a few pie charts (mmm pie) of your characters raiding history. I find this section more useful when I’m looking at new recruits for my guild, as I can see where they’ve been, how far they’ve gotten, and how many times they’ve done that.

When you hover over a raid instance, you get the breakdown of all the bosses, as well as how many kills your character has for those.

They haven’t added 3.3 support yet, so hopefully we’ll see that soon.
I’ll be posting a followup to this soon with an addon that has some what similar functionality, I’m just not at a computer with WoW installed at the moment.
3.0 is here! And random bitching…
Blizzard will take the realms down for a
To divert the happy feeling I’ve got here, there is one thing that has been bothering me about the class changes lately: Taunts.
It seems Blizzard was more than ok to give the other tanks AoE ability like paladins, but in general they have always pulled the “homogenization” card when talking about changes. I understand this point, but so much has been given to warrior, and I’m not going to lie, we have received our share of buffs too, however, one thing paladins need is a RELIABLE taunt.
Righteous Defense is nice in certain situations, but it’s downfalls out weigh the benefits. As many paladins have suggested, I would love to see RD switched to 2 ranks, one that taunts the mob directly, and the other that taunts the mob directly as well as two addition enemies attacking their target.
This change would eliminate many annoyances in 25 man raid scenarios. Several occasions during BT trash, I’ve had to get a mob off another tank, however, I don’t really have an ability that just pulls a single target from another tank. Every other tank has (or will have, regarding DKs) a single target taunt. Blizzard has responded that they don’t feel it’s needed. If it’s not needed then why doesn’t one of the other tanks have a “alternative taunt”?
