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	<title>whatisboom? &#187; 10 man</title>
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	<description>Two parts rocket fuel, one part luck.</description>
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		<title>Raid accountability</title>
		<link>http://www.whatisboom.com/145/raid-accountability</link>
		<comments>http://www.whatisboom.com/145/raid-accountability#comments</comments>
		<pubDate>Tue, 01 Sep 2009 15:35:34 +0000</pubDate>
		<dc:creator>Koriel</dc:creator>
				<category><![CDATA[Guild]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[10 man]]></category>
		<category><![CDATA[accountability]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[pve]]></category>

		<guid isPermaLink="false">http://www.whatisboom.com/?p=145</guid>
		<description><![CDATA[One of the things that]]></description>
			<content:encoded><![CDATA[<p>One of the things that can test a 10 man raid the most is one in which has a binary result of live or die. Examples of what I&#8217;m talking about are mechanics like KT&#8217;s <a href="http://www.wowhead.com/?spell=27808">Frost Blast</a> (testing your healers), his <a href="http://www.wowhead.com/?spell=27810">Shadow Fissure</a> (testing everyone), and Mimiron&#8217;s <a href="http://www.wowhead.com/?spell=63041">Rocket Strike</a> (testing everone).</p>
<p>Mechanics like this test the spacial awareness of your entire raid. The reason these are such strong factors to go by is that for other mechanics (fire and similar effects), is that if your person isn&#8217;t paying attention and doesn&#8217;t move out of the way, a healer can usually save them if they are going above and beyond their call of duty. When JoeWarlock decides to stand in the fire on Razorscale, FurryMcDruid can save him by diverting a good chunk of his attention away long enough for him to realize he&#8217;s burning alive, however in Mimiron if you don&#8217;t move for a Rocket Strike, <em>you&#8217;re dead.</em></p>
<p>This is especially important in a 10 man raid environment. In a 25 man raid, if one player dies, that is a loss of 4% to your raid size. In 10 man its a 10% loss overall, but could be one third of your healer team or 50% of your tank team. Losses like this are hard to tolerate in a small raid and are the cause of a fair amount of wipes. For progression content its absolutely necessary to bring your first string raiders. In situations like this its better to bring your more competent raiders (with awareness and fight knowledge) than your uber DPS that can&#8217;t seem to stay alive.</p>
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		<title>Building your roster</title>
		<link>http://www.whatisboom.com/148/building-your-roster</link>
		<comments>http://www.whatisboom.com/148/building-your-roster#comments</comments>
		<pubDate>Fri, 21 Aug 2009 14:57:56 +0000</pubDate>
		<dc:creator>Koriel</dc:creator>
				<category><![CDATA[Guild]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[WotLK]]></category>
		<category><![CDATA[10 man]]></category>
		<category><![CDATA[dual spec]]></category>
		<category><![CDATA[roster]]></category>

		<guid isPermaLink="false">http://www.whatisboom.com/?p=148</guid>
		<description><![CDATA[Building and succeeding as a]]></description>
			<content:encoded><![CDATA[<p>Building and succeeding as a ten man raiding guild can be a challenge. One of the downsides to raiding at this size is that roster flexibility is very difficult to overcome.</p>
<p>Whether it&#8217;s a short-term absence or a new spot to fill, ten man groups struggle with roster problems much more than larger raid teams. One healer out can make or break a night, same with any person really. Keeping a tight roster with minimal sidelining is always preferred, as it keeps the maximum percentage of your guild in the raid and comfortable with each other. However things aren&#8217;t always perfect.</p>
<p>Overcoming the slow nights can be handled in a few ways. Keeping a surplus on your roster, dual speccing, or revisting content.</p>
<p>Keeping extra seats on your raid roster is going to give you the flexibilty to take people that are the best for the job, however keeping those people around is going to mean benching someone when the time comes that everyone shows up (frequently). Depending on your looting system, a &#8220;standby&#8221; reward is an excellent way to keep the people on the bench happy while they BG, farm, or whatever occupies them on these nights.</p>
<p>With 3.1 bringing dual spec&#8217;ing, it&#8217;s much easier to fill holes in your roster in the event that you&#8217;ve got a person out. This is going to ease the amount of &#8220;extras&#8221; you need to recruit. Instead of having to recruit an extra tank, two dps, and two healers, you can say that on any given night you might have two people out. With actual roster composition aside, this could mean that you need to keep 3 people on the bench, tank/dps, tank/heal, heal/dps for an ideal coverage.</p>
<p>The last &#8220;option&#8221; for overcoming roster shortages involves running old content. As with any farm content, it usually takes less heals and/or tanks to cover the instance and since these are the most common roles to have shortages taking a night off and mowing over some easy bosses can be a way to keep people active. This also provides you with time to get some alts and newer raiders into the action and get them some gear to catch up to your core raiding team.</p>
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		<item>
		<title>Blog direction</title>
		<link>http://www.whatisboom.com/142/blog-direction</link>
		<comments>http://www.whatisboom.com/142/blog-direction#comments</comments>
		<pubDate>Tue, 11 Aug 2009 16:47:17 +0000</pubDate>
		<dc:creator>Koriel</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Guild]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[WotLK]]></category>
		<category><![CDATA[10 man]]></category>
		<category><![CDATA[management]]></category>

		<guid isPermaLink="false">http://www.whatisboom.com/?p=142</guid>
		<description><![CDATA[One thing I&#8217;ve always kind]]></description>
			<content:encoded><![CDATA[<p>One thing I&#8217;ve always kind of lacked with this site is a clear focus as to what I&#8217;m posting about. I love guild management, as well as WoW sociology/player psychology discussion. With the recent changes I&#8217;ve made in my own guild, I&#8217;ve decided to take my experiences and share them here. I&#8217;m going to try to keep this blog focused on 10 man raiding and guild management in that atmosphere. I&#8217;m going to try to cover a wide range of topics and keep things fresh. I&#8217;ve got a few posts already in mind, so look out, you might get one later today if I get motivated before the realms come back up.</p>
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