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  • As I said in my last post, I love to review my site’s incoming search terms. One that has been coming up lately is TPS rotations for Paladins.

    With WotLK, Paladins received a fairly large overhaul, mechanics-wise. We have a few more buttons to push, and combined with relatively short cooldowns on our core abilities, we have a set rotation, and occupies every global cooldown (GCD).

    We have 5 abilities that occupy our rotation. These spells are split into 2 categories, dependent on the length of their cooldowns, 6 seconds and 9 seconds **.

    9 seconds:

    • Holy Shield
    • Judgement
    • Consecration

    6 seconds:

    • Shield of Righteousness
    • Hammer of the Righteous

    Now, the math behind this all revolves around the GCD being 1.5 seconds. Fortunately enough, 6 and 9 are both evenly divisible by the GCD. I’ll make a quick list of the CD’s here, so you can see the flow.

    1. 0.0s Holy Shield (9)
    2. 1.5s Shield of Righteousness (6)
    3. 3.0s Judgement (9)
    4. 4.5s Hammer of of the Righteous (6)
    5. 6.0s Consecrate (9)
    6. 7.5s Shield of Righteousness (6)
    7. 9.0s Holy Shield (9)
    8. 10.5s Hammer of of the Righteous (6)
    9. 12.0s Judgement (9)
    10. 13.5s Shield of Righteousness (6)
    11. 15.0s Consecrate (9)
    12. 16.5s Hammer of of the Righteous (6)

    Now I know this seems a little complicated, however, its really not. I’ve included a handy little video that will show you exactly how to do this. Please try to follow this order for these spells, as this is most effective for 1) getting Holy Shield up ASAP, and 2) best for immediate TPS generation.

    Source for good stuffs!

    ** Ok, Holy Shield, and Consecrate aren’t really 9 sec CD’s, but you can treat them as such, Holy Shield has a 10 second duration, with a 8 second CD, so you’re not sacrificing any mitigation.

    Posted in: Raiding, Tanking, WoW, WotLK

    Any time I write “expect a post” or “I’ll write more about this later” I seem to always slack off.

    I think I perform my best when there are absolutely no expectations of me. Sad huh?

    *complete subject change*

    One of the things I love to do is browse the search terms people use to get to this site. I use a Wordpress plugin called Statpress, which is truly amazing. I love the completely random ones that end up here. I also take the search terms coming in and try to pick the good ones and use them as inspiration for new posts.

    Well, enough of my rambling, I’m going get back to installing Ubuntu on this new computer I have. I’ll try to make a post later…. >.>

    A few little updates…

    Yes, I am still alive.

    No, I haven’t stopped playing.

    The guild is great, about to start 25 man raiding.

    I do plan on finishing that list of promised posts.

    If I didn’t post get the urge to post so late at night I’d probably have more here. I post from my phone about 95% of the time so it makes posts with slot of cross refernces and/links kind of difficult.

    I’ve been busy working on a few side projects recently.

    Expect a post tomorrow.

    Posted in: General, Guild, WoW

    I’m going to try to edit a few blue posts into this when I’m not posting from my phone. =P

    Recently Bluzzard has posted about Ulduar, specifically 10 man server first achievements. The essence of what was said is that it is not Blizzard’s intentions for guilds to raid 10 and 25 man raid concurrently. Seperate progression paths is what is intended.

    I agree with this in theory, however I feel it’s implementation is extremely difficult. As the leader of a new guild, I am busy recruiting, trying to keep my guild happy, and give us something to do. By that, I mean that we’ve completely smashe most of the current raid content out there. Most every raider has all the gear they can obtain from our raids, so they look for where the next upgrade comes from: 25 man raids.

    This leaves me with a problem. I’ve got a bunch of bored raiders on my hands, itching to get into raids we just don’t have the numbers to fill. Way to go Blizzard, this definately seems like a seperate progression path.

    I blame this partially on the ease of content at the moment. Guilds have blown through the content so fast that it’s been farmed to death. Hopefully Ulduar will bring a new challenge, and maybe a few more recruits.

    Although I still think that Blizzard’s idea that heroic raids are somehow harder to complete (maybe on the raid leader), and deserve better loot is a complete failure (at least with Naxxaramas). The two fights where this is true are Thaddius and Kel’thuzad, and this is only the case because they are proximity/coordination fights. Most of the fights, and achievements are vastly easier with 25 man. Sarth+drakes and Four Horsemen are examples of this.

    In my opinion Blizzard shouldn’t award better loot, just more of it, to fit the raid size. This will keep them truely seperate progression paths, as there is no benefit to either path.

    Posted in: Raiding, WoW, WotLK